Explorations

 

 

Dec 7th 2005 Š Ants

       I want to set it up so neither population ever dies out, they just compete for land and sheep.

            This might work:

http://www.austingriffith.com/aibattle/insects.php?humanbrain=Vincent&orcbrain=Sherman

 

 

Dec 7th 2005 Š Evasion

       IÕd like to start using that NumberOfFriendsInRadar variable.  Jeff had a bot that would evade and then gather and attack,  

       Enter: Vincent with this rule:

If a Vincent is in trouble, it runs home shouting. If others hear the shouting, they come help:

 

 

Vincent absolutely kills the DumbHunter.

 

LetÕs run an official battle against Sherman:

 

Sherman got rolled. I think we have a winner.

 

 

Dec 6th 2005 Š Obstacles

 

       Object avoidance tests can now be runÉ.

 

 

           

Dec 4th 2005 Š Defense!

 

So far, all the brains I have designed have been pretty aggressive. IÕd like to look at how defensive brains will perform.

 

So I designed Larry. Larry has a few simple rules:

The important rule:

 

They hang out at homeÉ

 

Until an enemy comes in:

 

 

With this method, they have more fighters because it is on their home turf:



Watch how Larry can certainly fight off DumbHunter, but then never goes out and attacks his castle:

http://www.austingriffith.com/aibattle/skirmish.php?humanbrain=Larry&orcbrain=DumbHunter