Dec 7th 2005 Š Ants
I want to set it up so neither population ever dies out, they just compete for land and sheep.
This might work:
http://www.austingriffith.com/aibattle/insects.php?humanbrain=Vincent&orcbrain=Sherman
Dec 7th 2005 Š Evasion
IÕd like to start using that NumberOfFriendsInRadar variable. Jeff had a bot that would evade and then gather and attack,
Enter: Vincent with this rule:

If a Vincent is in trouble, it runs home shouting. If others hear the shouting, they come help:


Vincent absolutely kills the DumbHunter.
LetÕs run an official battle against Sherman: 
Sherman got rolled. I think we have a winner.
Object avoidance tests can now be runÉ.

Dec 4th 2005 Š Defense!
So far, all the brains I have designed have been pretty aggressive. IÕd like to look at how defensive brains will perform.
So I designed Larry. Larry has a few simple rules:



The important rule:

They hang out at homeÉ

Until an enemy comes in:

With this method, they have more fighters because it is on their home turf:

Watch how Larry can certainly fight off DumbHunter, but then never goes out and attacks his castle:
http://www.austingriffith.com/aibattle/skirmish.php?humanbrain=Larry&orcbrain=DumbHunter
